
3D Studio Max is recommend, but other programs that can import OBJ files may work as well. This is very useful for machinima because it allows you to export models from a huge selection of games.

Import captured geometry into 3D Studio Max or Maya.Capture all geometry, textures and shaders, rendered during single frame.Besides, it can also disable texture rendering and force a wireframe view. Alternatively, the tool can be set to capture geometry in Wavefront OBJ format, though this limits the ability to correct the skew. The captures are skewed according to the game’s internal field-of-vision value and the active monitor’s aspect ratio, and these values must be supplied to the plugin in order to correct the capture. The captured can be imported into 3DS Max v5.0-9.0, 20 with the accompanying plugin.


In detail, 3D Ripper DX is able to capture and extract geometry, textures and shaders from DirectX 6/8/9.x renders on Windows x86 architecture. The extracted model will be directly exported and saved as 3DR format for further editing in 3D Software. It is mainly used to quickly extract models from 3D games, including the encrypted models, and without the need to unpack the packaged game files first. It can capture the models and textures of any DirectX based program and game during the running process, helping users extract their favorite models from the game for secondary creation.ģD Ripper DX is a small yet professional free tool for DirectX 6,8 and 9 applications analysis, developed by Roman Lut from Ukraine. To extract models from 3D games, in addition to the famous and popular Ninja Ripper, you can also give 3D Ripper DX a try.
