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Watch dogs 2 review
Watch dogs 2 review













watch dogs 2 review watch dogs 2 review

The San Francisco of Watch Dogs 2 feel more like a world and less like a series of artificial hurdles to overcome. Obvious or not, it’s a huge shift in presentation though. Its inclusion in the original Watch Dogs was one of the first times we really started to see a homogenization across all of Ubisoft’s games, because “How does tower climbing fit in the story of an all-powerful hacker?” And it’s only gotten worse since. The one Ubisoft publicized the most prior to release is of course “No tower climbing,” which also equates to no more tedious district reclamation and none of those overdone “Camera Pulls Way Out And Swirls Around The Landscape” scenes. There are still some dodgy bits to this tale of Marcus, San Francisco Bay Area hacker extraordinaire.īut Watch Dogs 2 takes some real meaningful steps away from the formula. I don’t think Watch Dogs 2 is going to mark quite the same genre-shaking shift as Assassin’s Creed II, nor is it a perfect game. Okay, maybe I’m overstating things a bit. The irony? It had to burn down the Assassin’s Creed II formula in order to do it.

watch dogs 2 review

And yet surprise of all surprises, Watch Dogs 2 is just as big a comeback as Assassin’s Creed II. So if you’d asked me up until two weeks ago whether Watch Dogs needed a sequel, I’d have said no. Released in 2014 following years of hype, it adapted all the same Assassin’s Creed II tropes to the modern era, with just a dash of “hacking” on top. One of those Assassin’s Creed II-alikes was Watch Dogs.















Watch dogs 2 review